![]() We've had players use our terrain to make really amazing sculptures and art. The NASA part comes in because we have really deep systems that can get super complex once you realize that everything plays well together. The colors and shapes are really obvious as soon as you look at things. We want the game to feel really tactile, like a toy, so you get a lot of joy out of just snapping things together to see how they work. That sounds crazy, but it actually fits what we are trying to do really well. We sometimes describe "Astroneer" as a mixture of NASA and Playskool. Tirado: This is a fun one for us, because we have this really silly way of explaining the visual style. ![]() : Can you describe "Astroneer's" art style and form language? So the game has had many new chances with new audiences over time. ![]() In the last two years we have added creatures, trains, automation, huge narrative expansions, flying vehicles, custom games, so much content, and on top of that, all for free. We had a vision for what our 1.0 release was going to look like, and since that launch in 2019 have just been adding more and more gameplay. When you do something like Early Access, you have lots of ideas of what might make the game good, but players are trusting you to finish the game and are also sharing what they want to see as well. Joe Tirado: Gameplay wise, we have had so much fun realizing all the dreams that we have had for the game all the way back to Early Access. : What’s been the recipe for "Astroneer's" sustained success? Scene from "Astroneer." (Image credit: System Era Softworks) Since it arrived back in 2016, "Astroneer" has attracted 12 million players who return to mold, mine and explore the game's enchanting planets, from surface to core and anything in between. We connected with creative lead Joe Tirado to learn just how the creative gameplay approach of "Astroneer" provides an addictive outlet that differs from other popular space exploration titles. A player's creativity and ingenuity are the key to thriving on exciting planetary adventures!" Players can work together to build custom bases and vehicles and use terrain to create anything they can imagine. 'Astroneer' is set during the Intergalactic Age of Discovery, where Astroneers explore the frontiers of outer space, risking their lives in harsh environments to unearth rare discoveries and unlock the mysteries of the universe. "Explore and reshape distant worlds in 'Astroneer' - a game of aerospace industry and interplanetary exploration. ![]() NASA's latest rocket launch took place on August 1, with a ship heading to the International Space Station carrying supplies.Astroneer debuted in 2016 and is still going strong. If all goes to plan, it will be the first time since Apollo 17 in 1972 that humans visited the lunar surface.Īfter this, NASA plans to send an astronaut to Mars. Artemis II (November 2024) will take a crew of human astronauts to the Moon, but it won't be until 2025's Artemis III-if all goes to plan-that humans will land on the Moon to conduct further research. The Artemis program began with the launch of the uncrewed Artemis I in November 2022 that orbited around the Moon but didn't come down for a landing. In addition to launching NASA+, NASA is revamping its websites, and you can get a sneak peek at the progress made so far right here.Īs mentioned, NASA is sending humans back to the moon. Users can also stream content through Roku, Apple TV, Fire TV, and via the web. NASA+ will be available on "most major platforms" through the NASA App on iOS and Android devices. "Transforming our digital presence will help us better tell the stories of how NASA explores the unknown in air and space, inspires through discovery, and innovates for the benefit of humanity," NASA boss Marc Etkind said in a news release.
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